CopperCube4 makes developing Android Gaming Apps child's play

CopperCube has gained popularity for developing interactive 3D scenes for websites and/or standalone apps easily.

It is possible to create application 3D scenes and simple model viewers using the CopperCube 3D editor, without writing a single line of code, or knowledge of any programming language. The developer can make the 3D scenes more interactive using supported scripts such as Squirrel, ActionScript, JavaScript, or WebGL/HTML5 to develop full-blown full 3D games. The process is as simple as creating the scene or importing the 3D models to the 3D editor, setting the required camera controllers, materials, and behaviors, selecting the required output file, such as Windows or Mac, and clicking on “publish.”

CopperCube 4
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CopperCube4, the latest version of this 3D editor is path-breaking in more ways than one. It facilitates the creation of more complex and interactive apps in a much easier way than before. A significant highlight of CopperCube4 is particle systems support. Particle support uses countless number of extremely small sprites or other graphic objects to simulate “fuzzy” phenomena, normally very hard to reproduce using conventional rendering techniques. Examples of the “fuzzy” phenomenon rendered easy by particle support include natural phenomena such as fire, smoke, waterfalls, clouds, fog and dust, processes caused by chemical reactions, such as smoke, magic spells, and more. CopperCube also allows the customization of such elements, in terms of direction, velocity, gravity, colors and other parameters, through a simple user interface.

CopperCube 4 also introduces extended actions and behaviors, such as cloning 3D objects dynamically to random positions and deleting it again. This facilitates the creation of more complex games, such as car driving games. Other significant updates include touch-screen support, customizable loading screens for all targets, and multiline text, among other features.

Hitherto, CopperCube supported output in flash (.swf), windows (.exe), webGL (.html), or Mac OS X (.app). It is now possible to create Android apps (.apk) with OpenGL ES support, starting with Android version 2.2.

Author : Nayab Naseer Date : 01 Feb 2013